I concepted this character in Zbrush and finalized the modeling in Blender. Textures were made in Substance painter and the base fabric of the Dreamcatchers clothes were made in Substance Designer.
All renders were done in the realtime viewport "Eevee" in Blender 2.8, which is under development. The background environment in Dreamcatcher is a texture that is distorted with a noise texture combined with uv input.
Blender is a free 3d application that can be used for any purpose. Please note that the Eevee viewport is still very much in production and the build is unstable. You can download the stable release of Blender here https://www.blender.org/download/ And you can try the Eevee viewport if you download an unstable build of Blender 2.8. https://builder.blender.org/download/