ZBrush4R8 beta testing ZBrush4R8 beta testing ZBrush4R8 beta testing

ZBrush4R8 beta testing

For the last couple of months I've been beta testing the new release of Zbrush for Pixologic It's always a great experience to be a part of the ZBrush beta testing crew, and this time it was especially rewarding, since there was a lot of hard surface modeling features that was added. I'm a big fan of the live boolean system, since it's really responsive and easy to use. It will defenitely be something I will keep using when doing hard surface models. The character was textured in substance painter and the final render was done in blender (cycles)

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