For the last couple of months I've been beta testing the new release of Zbrush for Pixologic
It's always a great experience to be a part of the ZBrush beta testing crew, and this time it was especially rewarding, since there was a lot of hard surface modeling features that was added.
I'm a big fan of the live boolean system, since it's really responsive and easy to use. It will defenitely be something I will keep using when doing hard surface models.
The character was textured in substance painter and the final render was done in blender (cycles)